Preparing model to be textured in Photoshop. Includes importing all the low and high res parts into Max, Unwrap them and create Normal and Ambient Occlusion maps.
- Import Low and High Res Head
- Fix geometry, topology and UVW map for Low res Head
- Optimize High res Head in Polygoncruncher
- Create Normal and AO pass for Head
- Unwrap Low poly body
- Export High Res body from Zbrush and batch optimize
- Create Normal and AO pass for Body
- Review mesh in Asset Viewer
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